That will ensure that you can translate a string like "Clear" as both a button to remove text, AND as an adjective describing the color of something. Remember, they'll be seeing it totally out of context and your helpful hint here is all they have! Knowing that a text is a title or a button, a noun or a verb, can be very helpful.Īlso note that strings should be absolutely unique. Since you will need to add the String(localized:"") or NSLocalizedString call to every string a user sees, take an extra moment to tell the translators what this string is for. That means you'll want to change all user-facing strings to:Īlways include a helpful comment for the translators. Let's begin by making sure your coded strings are ready for iOS localization. If you're still programming in Objective-C, note that the correct macro is NSLocalizedStringWithDefaultValue. You may be wondering, “Why wasn’t overlayBottomRightCoordinate set from the plist?” This isn’t provided in the plist because you can easily calculate it from the other three points.Any string your user will see needs to be wrapped in String(localized:"") (Xcode 13 and above), or the older NSLocalizedString macro if using Xcode 12.x or earlier. Then the boundary array is set, which you’ll use later to display the park outline. Then, add this extension after the closing class curly brace:Įxtension ParkMapViewController: MKMapViewDelegate įirst, the park’s coordinates are extracted from the plist file and assigned to properties. You also need to make ParkMapViewController conform to MKMapViewDelegate.įirst, add this import to the top of ParkMapViewController.swift: To set the map view’s delegate, right-click on the map view object to open its context menu and then drag from the delegate outlet to Park Map View Controller like this: In the popup that appears, name the outlet mapView, and click Connect. Then, control-drag from the map view to right above the first method like this: Open ParkMapViewController in the Assistant Editor by holding down the Option key and left-clicking on ParkMapViewController.swift in the file hierarchy. To do anything useful with a MapView, you need to do two things: (1) set an outlet to it, and (2) set its delegate. Next, select the Add New Constraints button, add four constraints with constant 0 and click Add 4 Constraints. Position it below the navigation bar and make it fill the rest of the view. Search for map in the Object Library and then drag and drop a Map View onto this scene. Open Main.storyboard and select the Park Map View Controller scene. You’ll soon add a map and selectable overlay types here. Open the starter project in Xcode build and run and you’ll see a just blank view. This starter includes navigation, but it doesn’t have any maps yet. Getting Startedĭownload the starter project here. ]īy the time you’re done, you’ll have an interactive park map that shows attraction locations, ride routes and character locations. For you fast-ride thrill seekers out there, this app’s for you. In this MapKit tutorial, you’ll create an app to showcase Six Flags Magic Mountain. Fortunately, you can make maps much more appealing using custom overlay views. The original tutorial was written by Ray Wenderlich.Īpple makes it very easy to add a map to your app using MapKit, but this alone isn’t very engaging. Update note: This tutorial has been updated for Xcode 9, iOS 11 and Swift 4 by Owen Brown. Learn how to add an overlay views using MapKit!
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